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Well, do you have any screenshots? It would greatly help me, because I have, if I may say so, a fair understanding of how Visual FX can be done.
If you want to use water as a weapon, well... You would have to use combustion for that I think, to get good results in compositing. However, when doing the realistic water, well, you should try 3d max. If you don't, and you have MAYA, I don't know, I don't use maya, and I think your 3d max results are easier to import with Combustion.
I don't know what shots you have in mind, so any screenshots from the matrix would help. However, you could always keyframe the water instead of using particle systems. When keyframing you have to go into detail because you're trying to create realistic water and that's pretty hard.
I also want to note that people shouldn't be too easy going about visual fx. If you want to create cool VFX which are done in movies, okay, but you may have to get ready to do a load of research and practice to get the desired skills. Because those VFX are done by professional VFX companies, and they have a great understanding of how it should be done, and a great understanding of the programs. They get paid for it. They work a lot.
So you really have to think whether it's possible to do, taken your time, skill and other stuff in mind. Mostly it's not as easy as you think, sometimes it does, or even easier. But if I were you I would check on what you want to achieve and determine whether it's really possible or not.
Gotan
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| Posts: 132 | Location: Eastern of Holland | Registered: October 16, 2004 |    |
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Moderator

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I have no clue how to do it, but I'm pretty sure that Tommy means this scene. I do know for a fact that they used tons of real water, on a specially built set with a water collection and recycling system. But they definitely added more in post. | PerryKroll.com | TRC | "If not actually disgruntled, he was far from being gruntled." Wodehouse
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| Posts: 5197 | Location: Tisch at New York University | Registered: June 03, 2003 |    |
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Freshman
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If there's a particle system for rain you could sue that. You could also multiply the rain drops, but that doesn't really look real because everything looks the same, so you'll have a hard time there.
CG rain on close ups, hmm, I don't know. For Helms Deep in LOTR they used real rain sometimes, artificial or CG, but real rain always does the trick for me. When doing CG, you see the drips falling onto the character, making it look far more realistic. Artificial has this effect, but the drops sometimes don't look exactly as should be.
well ok, my 2 cents..
gotan
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| Posts: 132 | Location: Eastern of Holland | Registered: October 16, 2004 |    |
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