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Freshman
Posted
Id like to create a scene that involve a lot of effects of water, like the one in Matrix Revolution. I know its all about particles and tried Combustion's particle but it does not looks real at all. I do know some basics of MAYA but Im just not good enough to create real water effects. Anyonw can help me please? A tutorial or some directions will be very helpful. Thankyou
 
Posts: 10 | Location: UK | Registered: December 10, 2004Reply With QuoteEdit or Delete MessageReport This Post
Sophomore
Picture of Diego
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more details of what you want please...


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Posts: 295 | Location: Montreal, Quebec | Registered: April 27, 2004Reply With QuoteEdit or Delete MessageReport This Post
Freshman
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Well, for you, I don't really know anything other than particle systems... Have you tried 3d max? Used different settings? Good texturing? Does is has to be all CG, no chance you could use some genuine water?

like diego said, more details, and I might be able to help you out...

Btw, I 'think i've seen The Matrix: Rev., but I can't remember it very well because I thought it sucked big time. Are you looking for something similar as The Flooding of Isengard in The Two Towers?

I'll take a look on 3d max in a moment btw...

Gotan
 
Posts: 132 | Location: Eastern of Holland | Registered: October 16, 2004Reply With QuoteEdit or Delete MessageReport This Post
Freshman
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Well actually I don't have any specific requirements. For my personal interest, what I want is to create realistic water and play around with it. It just look so cool in the scene of Neo and Agent Smith's battle and take water as their weapons. I want to create somthing similar by myself.
 
Posts: 10 | Location: UK | Registered: December 10, 2004Reply With QuoteEdit or Delete MessageReport This Post
Freshman
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Well, do you have any screenshots? It would greatly help me, because I have, if I may say so, a fair understanding of how Visual FX can be done.

If you want to use water as a weapon, well... You would have to use combustion for that I think, to get good results in compositing. However, when doing the realistic water, well, you should try 3d max. If you don't, and you have MAYA, I don't know, I don't use maya, and I think your 3d max results are easier to import with Combustion.

I don't know what shots you have in mind, so any screenshots from the matrix would help. However, you could always keyframe the water instead of using particle systems. When keyframing you have to go into detail because you're trying to create realistic water and that's pretty hard.

I also want to note that people shouldn't be too easy going about visual fx. If you want to create cool VFX which are done in movies, okay, but you may have to get ready to do a load of research and practice to get the desired skills. Because those VFX are done by professional VFX companies, and they have a great understanding of how it should be done, and a great understanding of the programs. They get paid for it. They work a lot.

So you really have to think whether it's possible to do, taken your time, skill and other stuff in mind. Mostly it's not as easy as you think, sometimes it does, or even easier. But if I were you I would check on what you want to achieve and determine whether it's really possible or not.

Gotan
 
Posts: 132 | Location: Eastern of Holland | Registered: October 16, 2004Reply With QuoteEdit or Delete MessageReport This Post
Freshman
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You could also use some greenscreens and shoot some water, then composite the water into your shot or image, don't know if it'll work.
 
Posts: 132 | Location: Eastern of Holland | Registered: October 16, 2004Reply With QuoteEdit or Delete MessageReport This Post
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Picture of titaniumdoughnut
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I have no clue how to do it, but I'm pretty sure that Tommy means this scene. I do know for a fact that they used tons of real water, on a specially built set with a water collection and recycling system. But they definitely added more in post.


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Posts: 5197 | Location: Tisch at New York University | Registered: June 03, 2003Reply With QuoteEdit or Delete MessageReport This Post
Junior
Picture of particleman
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I don't know much of anything about 3d modeling, but Digital-Tutors has some quicktime tutorials on how to do all sorts of stuff in 3d programs, maybe it can help you out (look at bottom of screen)
 
Posts: 488 | Location: Vista, Ca | Registered: April 13, 2003Reply With QuoteEdit or Delete MessageReport This Post
Freshman
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Thanks titaniumdoughnut, that is what exactly I want!

I am now trying to work with combustion to see if I can achieve these effects. I am still learning, so I'll see what happen finally. Thaks for the tutorials too, particleman, they are very useful.
 
Posts: 10 | Location: UK | Registered: December 10, 2004Reply With QuoteEdit or Delete MessageReport This Post
Freshman
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If there's a particle system for rain you could sue that. You could also multiply the rain drops, but that doesn't really look real because everything looks the same, so you'll have a hard time there.

CG rain on close ups, hmm, I don't know.
For Helms Deep in LOTR they used real rain sometimes, artificial or CG, but real rain always does the trick for me. When doing CG, you see the drips falling onto the character, making it look far more realistic. Artificial has this effect, but the drops sometimes don't look exactly as should be.

well ok, my 2 cents..

gotan
 
Posts: 132 | Location: Eastern of Holland | Registered: October 16, 2004Reply With QuoteEdit or Delete MessageReport This Post
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