Well, the timing seemed to be off in a lot of ascpets. You should add some sound effects when ever you go into slo-mo so that we know you're in slow-mo and not just slowly pushing in the camera. You should go much wider when the camera pivots around the shooter, that'll give you room to show the bullet moving. That and the gunshot wound came out way too slow. That's if, you know, you can actually reshoot your footage. Otherwise the fx are passable.
I know this is just a test shot but I'll be picky just in case it's stuff you did'nt notice.
Ok, the "bullet" leaving the gun is actually the back side of the shell casing (the hammer strikes the percusion cap causing the "fire" that thrusts the slug out of the barrel, and the shell is ejected) This is normally ejected, and would not be traveling with the bullet (or slug) unless someone threw it at him, case and all.
The gun had no blow back. Semi automatics blow back on recoil ejecting the former casing and chambering another round) You can usually hide it behind say a muzzle flash but with that rear closeup we would need to see some movment. A simple cut and paste move mixed with some motion blur should do the trick if your just showing it for a second.
It all looked very 2-D, which it is but alot more tweaking could help this a bit. Remember atleast in movie hits, the impact blows out, in this case toward the camera. Trey having some seem to move toward the viewer, maybe blur them as the go as if they are moving out of focus range to help sell 3D. Otherwise it could look good, keep at it. R. Michael
"Luck, is when opportunity, meets preperation." "There are 3 sides to every story. Yours, mine, and the truth, and none of us are lying" -Robert Evans Tizzy Entertainment
Tizzy, you randomly appear and randomly vanish. You must be working really hard on your movie!
Anyways, I know it is a test shot, but, I didn't like it.
I realize we're all low budget, but the lighting on the bullet was terrible, looked to big, and seemed very set apart from everything else. It didn't LOOK natural. Try going back in fix the lgihting ont he bullet, give it more shadow underneath and make it shimmer less. This will make it blend more naturally and not set it apart so much. Also, why does the trail fluctuate? It should always start out narrow and expand as it goes, not in out, in out.
Well, sorry if I sounded harsh, but jsut trying to be constructive. Good luck and look foreward to the final product.
________________________________ "If you would not be forgotten, as soon as you are rotten, either write the things worth reading or do things worth the writing." Benjamin Franklin
Posts: 1950 | Location: Milkyway, the earth, USA, Arizona, Chandler | Registered: June 25, 2003
Oh it's definitely in the beginning stages. We're going to reshoot it again. The lighting actually isn't that bad on TV. It's just when it compressed it gets dark. I'm not sure why.
As far as the shell. We're already on that.
Thanks for all the feedback. I really appreciate it. It was all constructive.