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Junior
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I won't say anything except this: At this point, I think the word UFO should stand for Unoriginal Film Object. 
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| Posts: 505 | Location: Connecticut, USA | Registered: September 08, 2003 |    |
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Moderator

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blinding light, wind, people looking up. show the effects of it's presence. | PerryKroll.com | TRC | "If not actually disgruntled, he was far from being gruntled." Wodehouse
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| Posts: 5197 | Location: Tisch at New York University | Registered: June 03, 2003 |    |
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Alumnus

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if i were you, i'd base the ufo model after close encounters of the third kind. Those aren't complicated and should be pretty cheap to build, and are award winning. Joren www.jorenclark.com"In the beginner's mind there are many possibilities, but in the expert's mind there are few. " ~Shunryu Suzuki
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| Posts: 1742 | Location: HELL-A | Registered: March 05, 2003 |    |
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Alumnus
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Sorry for diggin up an old thread (again) but I posted this a while ago: http://qt.frozenphoenixproductions.com/gloryhill.movand it somewhat demonstrates the simplicity of adding in a UFO using CGI...it's actually not that difficult (I managed to do it...c'mon). I'd love to give you the model file but I deleted it a long time ago. It's pretty easy to recreate. I could probably write a tutorial if you needed it. Since I made that video (over a year ago) I've learned the magic of motion tracking so to a degree, UFO's could be added on non-tripod shots as well. I know it doesn't look entirely realistic but adding simple shadows and reflections of the environment goes a long way to adding realism. Sound effects also help in this respect as well.
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| Posts: 1150 | Location: Marienbad | Registered: June 24, 2005 |    |
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Haha! The main problem with that was the really obviously simple matte around the trees it flew behind. | PerryKroll.com | TRC | "If not actually disgruntled, he was far from being gruntled." Wodehouse
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| Posts: 5197 | Location: Tisch at New York University | Registered: June 03, 2003 |    |
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