|
Go 
|
New 
|
Find 
|
Notify 
|
|
Reply 
|
|
Admin 
|
New PM! 
|
Freshman

|
I believe they used 3ds max for Max pane, but you can also use Maya and other similar programs. They're programs you can get if you have a lot of money. However there is a 30 day trail of 3ds max available at discreet.com and a learning edition of Maya at alias.com (although it puts a watermark on all your renders).
To give you an idea of what these programs are capable of - they are used in almost every single blockbuster hollywood action movie, epic, or anything that requires special effects. War of the Worlds, Lord of the Rings (Maya), Spiderman (3ds max), The Matrix, any other movie with CG stuff, a billion action movies, and at the same time, simple cartoons and games models.
There are free programs available, such as Blender and Wings3d. (google it)
It's not easy to model characters, it'll be a long time before you can make them look even half decent. So if you want digital standins I suggest you head over to Cgtalk(.com) and get a modeler there to help you out. Because it's going to take a while to fully model, rig, texture and animate a character.
Good luck!
-Chris
|
| |
| Posts: 78 | Location: New Zealand | Registered: January 18, 2005 |    |
|
Freshman
 |
I use Maya for all my 3d, but i also have a degree in 3-d game design. Max Payne was created using 3d studio max, and render in engine. Making a character model is a lot of work for someone that knows nothing. You first need to get reference pictures, front and profile, unless you think you are that good and think you can model everything to proportion. Then you start modeling you need to know about edge looping and how things work and flow, because if you don’t have fun rigging the character, then when its time to texture you unwrap the geometry and paint your texture with Photoshop or painter, whatever you enjoy using, Then your ready to go. Then animation and the timing is another B**CH you have to mess with, or it will just look really silly. So if this is something you want to do go for it its fun I enjoy doing. Just one more thing Practice, practice, practice I enjoy using Maya more than Max just can’t stand it, personal preference.
LmB
|
| |
| Posts: 23 | Location: Bothell | Registered: May 06, 2005 |    |
|
Moderator

 |
There ARE?!? Can you name some? | PerryKroll.com | TRC | "If not actually disgruntled, he was far from being gruntled." Wodehouse
|
| |
| Posts: 5197 | Location: Tisch at New York University | Registered: June 03, 2003 |    |
|
Freshman
 |
quote: That's not heaps of movies though. And City 17 is a Half life movie, not a film you'd go and see at a cinema. The Half life editor is for making low poly game levels isn't it?
Half Life Ed you can create level or you can import levels and character as well as other odds and ends for you level. But one thing that is becoming huge is what is called Machinima. A Machinima is where you create you level and your props and characters and use scripting to link different animations together to form a video games style movie. it was really cool back in the day but I am sick of it because everyone does it, its the left brain person way to feel like a director because its more technical. I find it kind of boring now because everyone is doing it and everyone can. Most people use all the levels and characters in the engine to create their machinima and there is no skill in that. Once in awhile a really good one comes out, with an actual story and original character, and I just think its because they don’t have money and they are using all mean necessary to make their vision a reality and I praise that. LmB
|
| |
| Posts: 23 | Location: Bothell | Registered: May 06, 2005 |    |
|
 | Please Wait. Your request is being processed... |
© Studentfilms.com, Inc. 2008
|
|